Skip to main content Skip to main navigation menu Skip to site footer
Digital Innovation And Technology Journal
  • Home
  • About
    • About the Journal
    • Submissions
    • Contact
    • Privacy Statement
    • Editorial Masthead
  • Issue
    • Current
    • Archives
  • Author Guidelines
Search
  • Register
  • Login
  1. Home /
  2. Archives /
  3. Vol. 1 No. 2 (2025): Vol 1, No. 2, Juni 2025

Vol. 1 No. 2 (2025): Vol 1, No. 2, Juni 2025

					View Vol. 1 No. 2 (2025): Vol 1, No. 2, Juni 2025
Published: 2025-06-30

Article

  • Cover

    IMPLEMENTATION OF ARTIFICIAL INTELLIGENCE TECHNOLOGY IN STUDENT INFORMATION LITERACY TRAINING: CASE STUDY OF SI BAPER PROGRAM IN FKKMK UGM LIBRARY

    Mohammad Riqza Zulmi, Nur Riani
    1-8
    • PDF (Indonesian)
  • Cover

    DESIGN OF 3D-BASED EDUCATIONAL MATHEMATICS CAR RACING GAME USING GODOT ENGINE 4.4 TO IMPROVE CONCEPTUAL UNDERSTANDING IN ELEMENTARY SCHOOL STUDENTS

    Wiyanto
    9-18
    • PDF (Indonesian)
  • cover

    DEVELOPMENT OF WEB-BASED INTERACTIVE NETWORK SIMULATOR FOR COMPUTER NETWORK LEARNING IN HIGHER EDUCATION

    Sutrisno
    19-27
    • PDF (Indonesian)
  • PERBANDINGAN METODE FUZZY C-MEANS DAN K-MEANS UNTUK PEMETAAN DAERAH RAWAN KRIMINALITAS DI KOTA PALEMBANG

    PERBANDINGAN METODE FUZZY C-MEANS DAN K-MEANS UNTUK PEMETAAN DAERAH RAWAN KRIMINALITAS DI KOTA PALEMBANG

    saiful bahri; yuli wijayanti
    28-33
    • PDF (Indonesian)

Latest publications

  • Atom logo
  • RSS2 logo
  • RSS1 logo

Statistics

Web Analytics

View My Stats


Flag Counter

Template

Make a Submission

Make a Submission

Information

  • For Readers
  • For Authors
  • For Librarians

Language

  • English
  • Indonesia
More information about the publishing system, Platform and Workflow by OJS/PKP.